LAFCPUG: Audio FAQs

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<br><br>
==How do I capture four (or more) tracks of audio at once?==
==How do I capture four (or more) tracks of audio at once?==
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'''How do I capture four (or more) tracks of audio at once?'''  
+
'''From Michael Horton'''
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Assuming you are capturing via Firewire...
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Assuming you are capturing via Firewire,
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Go to Audio Video Settings> Capture Presets  
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* Go to Audio Video Settings> Capture Presets  
 +
* Click Edit
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Click Edit
+
From the QuickTime Audio Settings > Input, you can choose to :
-
From the QuickTime Audio Settings > Input
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* Capture the first two channels <br>
 +
* Capture the second two channels <br>
 +
* Capture mix of four channels <br>
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You can choose to :
+
Mixed you can do in one pass and you still wind up with two audio tracks mixed down. <br>
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*Capture the First 2 channels <br>
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Two pass you will have all four channels on separate tracks, but you would capture the first two normally, then change it to the second two channels.
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*Capture the Second 2 channels <br>
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*Capture mix of 4 channels <br>
+
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Mixed you can do in one pass and you still wind up with 2 audio tracks mixed down <br>
 
-
Two pass you will have all 4 channel on separate tracks, but you would capture the First 2 normally, then change it to Second 2 channels.
 
-
Another way  
+
Another way from '''Martin Baker:''' <br>
 +
 
 +
Up to 24 channel audio capture is supported as of FCP 5. Most capture cards support up to 8 channels of embedded audio through SDI (though Kona 3 offers up to 16 channels of embedded). I'm not aware of any capture cards which offer more than 8 AES or analogue inputs.
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'''From Martin Baker:''' <br>
 
-
Up to 24 channel audio capture is supported in FCP5. Most capture cards support up to 8 channels of embedded audio through SDI (though Kona 3 offers up to 16 channels of embedded). I'm not aware of any capture cards which offer more than 8 AES or analogue inputs.
 
So depending on how many channels you want to capture, the other possibility is to use a separate audio interface such as MOTU or RME. If the interface has Core Audio drivers available then it should appear as a device in FCP's Capture Preset Editor. There may be A/V sync issues with this method although if you can genlock the audio interface then I would imagine it would work fine.  
So depending on how many channels you want to capture, the other possibility is to use a separate audio interface such as MOTU or RME. If the interface has Core Audio drivers available then it should appear as a device in FCP's Capture Preset Editor. There may be A/V sync issues with this method although if you can genlock the audio interface then I would imagine it would work fine.  
 +
I doubt there is anyone who has ever tried this but in theory it would work.
I doubt there is anyone who has ever tried this but in theory it would work.
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==I hear popping & clicking sounds==
 
 +
----
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Q. Why do I hear popping and clicking sounds when I play my timeline?
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==I hear popping & clicking sounds==
'''From Jude Cotter''' <br>
'''From Jude Cotter''' <br>
-
A. You will hear these sounds if there is a mismatch between the clip audio format and the sequence audio format. Most commonly this happens when attempting to use MP3s. The best thing to do is to convert the files to 48khz AIFFs, and import these to work with in FCP. You can do this either in iTunes or QuickTime.
 
-
*In iTunes go to iTunes > Preferences > Advanced > select the ‘Importing’ tab. Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’. Find your tracks in the iTunes Library and select ‘Convert’ from the ‘Advanced’ menu. <br>
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You will hear these sounds if there is a mismatch between the clip audio format and the sequence audio format. Most commonly this happens when attempting to use MP3s. The best thing to do is to convert the files to 48khz AIFFs, and import these to work with in FCP. You can do this either in iTunes or QuickTime.
 +
 
 +
 
 +
* In iTunes go to iTunes > Preferences > Advanced > and select the ‘Importing’ tab.  
 +
* Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’.  
 +
* Find your tracks in the iTunes Library and select ‘Convert’ from the ‘Advanced’ menu. <br>
 +
 
This option is best if you need to batch convert a lot of songs.  
This option is best if you need to batch convert a lot of songs.  
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*In QuickTime, open the file and choose File > Export. Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’. Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.  
+
or
 +
 
 +
* In QuickTime, open the file and choose File > Export.  
 +
* Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’.  
 +
* Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.  
 +
 
'''Other things that could help:'''
'''Other things that could help:'''
*Before you output your sequence to a movie file or to tape, you must perform an Audio Mixdown. This does not mix all your audio tracks to two tracks; it merely serves as an audio render for the entire timeline - it creates a single preview file that is less stressful for the computer to play. You can find this in FCP under Render > Only > Mixdown.
*Before you output your sequence to a movie file or to tape, you must perform an Audio Mixdown. This does not mix all your audio tracks to two tracks; it merely serves as an audio render for the entire timeline - it creates a single preview file that is less stressful for the computer to play. You can find this in FCP under Render > Only > Mixdown.
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*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==Imported songs from a CD==
 
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'''Q. I imported some songs from a CD and it worked at first, but now the files are missing and won't play.'''
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----
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==Imported songs from a CD==
'''From Jude Cotter'''<br>  
'''From Jude Cotter'''<br>  
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A. If you import audio files directly from a CD, FCP (on OSX) does not automatically create a file on your hard drive - instead, it makes a "dependent" or "reference" clip to the CD.  
+
 
 +
If you imported some songs from a CD and it worked at first, but now the files are missing and won't play, it's probably because
 +
FCP (on OSX) does not automatically create a file on your hard drive during import. Instead, it makes a "dependent" or "reference" clip to the CD.  
 +
 
This means that once you eject the CD, FCP no longer has access to the audio file. To ensure that you always have access to the file for use in FCP, you must convert any CD tracks to AIFFs and store them in your computer before importing them into FCP.  
This means that once you eject the CD, FCP no longer has access to the audio file. To ensure that you always have access to the file for use in FCP, you must convert any CD tracks to AIFFs and store them in your computer before importing them into FCP.  
 +
To do this: <br>
To do this: <br>
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*In iTunes go to iTunes > Preferences > Advanced > select the ‘Importing’ tab. Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’. <br>
+
* In iTunes go to iTunes > Preferences > Advanced > select the ‘Importing’ tab.  
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*Find your tracks on the CD and select ‘Convert’ from the ‘Advanced’ menu. <br>
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* Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’. <br>
-
This option is best if you need to batch convert a lot of songs. <br>
+
* Find your tracks on the CD and select ‘Convert’ from the ‘Advanced’ menu. <br>
 +
 
 +
or
 +
 
 +
*In QuickTime, open the file and choose File > Export.
 +
* Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’.
 +
* Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.  
-
*In QuickTime, open the file and choose File > Export. Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’. Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.
 
Then import the files you have created into FCP.  
Then import the files you have created into FCP.  
 +
'''Other things that it could be:'''<br>
'''Other things that it could be:'''<br>
*If you did all this before importing the files and they‘ve still gone missing, it could be that the name of the files has been changed on the hard drive, so that FCP no longer recognises them as the correct files. Either change the names of the files back to what they were, or reconnect them in FCP by deselecting ‘Matched name only’ in the reconnect dialogue box.
*If you did all this before importing the files and they‘ve still gone missing, it could be that the name of the files has been changed on the hard drive, so that FCP no longer recognises them as the correct files. Either change the names of the files back to what they were, or reconnect them in FCP by deselecting ‘Matched name only’ in the reconnect dialogue box.
 +
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==Why do I hear beeping?==
 
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'''Q. Why do I hear a beeping sound when I play my timeline?'''
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----
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==Why do I hear beeping?==
'''From Jude Cotter'''<br>  
'''From Jude Cotter'''<br>  
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A. The beeping noise is the audio render alert. It means that you need to render your audio. A normal render should do this, as long as you have ‘Audio’ checked under Sequence > ‘Render Selection’ and/or ‘Render All’.
 
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'''From Nick Meyer''' <br>
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The beeping noise is the audio render alert. It means that you need to render your audio. A normal render should do this, as long as you have ‘Audio’ checked under Sequence > ‘Render Selection’ and/or ‘Render All’.
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B. Increase your Real Time Audio Mixing track allocation in User Preferences to perhaps 16 tracks rather than the default 8.
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 +
 
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Also, from '''Nick Meyers''' <br>
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Increase your Real Time Audio Mixing track allocation in User Preferences to perhaps 16 tracks rather than the default 8.
 +
 
 +
 
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==Some sections of my audio are missing or sputtering==
 
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----
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'''Q. Random sections of my audio appear to be missing. The project used to be fine and now it's getting worse.'''
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==Some sections of my audio are missing or sputtering==
'''From Jude Cotter''' <br>
'''From Jude Cotter''' <br>
-
*Your computer has reached the limit of what it is able to display in real time. You may find that your video also starts to splutter after a while. What you need to do is to reduce the pressure on the system by doing an 'Audio Mixdown'. This creates a single stereo preview file for FCP to play when you watch your timeline. This is not the same as an audio render.  
+
Probably, your computer has reached the limit of what it is able to display in real time. You may find that your video also starts to splutter after a while. What you need to do is to reduce the pressure on the system by doing an 'Audio Mixdown'. This creates a single stereo preview file for FCP to play when you watch your timeline. This is not the same as an audio render.  
 +
 
Doing this does not actually mix all your audio together - all your audio is still separated exactly as you have designed it to be - there is just a single extra file that represents what audio decisions you have made. If you change anything in the audio, you will need to do the Audio mixdown again. Fortunately, this is quite quick.  
Doing this does not actually mix all your audio together - all your audio is still separated exactly as you have designed it to be - there is just a single extra file that represents what audio decisions you have made. If you change anything in the audio, you will need to do the Audio mixdown again. Fortunately, this is quite quick.  
 +
To do an audio mixdown, go to Render > Only > Audio Mixdown.  
To do an audio mixdown, go to Render > Only > Audio Mixdown.  
 +
 +
 +
If the Audio mixdown starts to become too tedious, you need to reduce the pressure on your system further (or get more RAM, a bigger computer etc). Try exporting sections of your work that are locked-off to self contained Quicktime movies and re-importing them to use in place of the more complicated parts of your timeline.
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'''Other things that it could be:''' <br>
'''Other things that it could be:''' <br>
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*You have accidentally turned off or deleted a part of your audio. Check that everything appears normal on the timeline.  
*You have accidentally turned off or deleted a part of your audio. Check that everything appears normal on the timeline.  
-
If the Audio mixdown starts to become too tedious:<br>
+
 
-
You need to reduce the pressure on your system further (or get more RAM, a bigger computer etc). Try exporting sections of your work that are locked-off to self contained Quicktime movies and re-importing them to use in place of the more complicated parts of your timeline.
+
Also
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 +
 
 +
'''From Loren Miller'''
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 +
Sometimes when you play back a properly captured and edited DV 48K timeline or Print to Video via Firewire, while utilizing FireWire drives going to a FireWire deck, you can encounter an unrepairable audio dropout - usually at a consistent point in the timeline - even though you can see waveforms, and audio signal registers on the meters!!
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 +
 
 +
In these cases, you may be encountering a FireWire "perfect storm"-- a brief and utterly annoying conflict between DV from your drives and DV signal from/to the deck. I've experienced it on a Dual 800 G4 with 1.5 GB RAM, OSX 10.4.8, FCP 5.1.2, QuickTime 7.1.5 with a Sony DSR-40 attached. Your milage may vary with newer machines and so far as I know, it's only a DV issue.
 +
 
 +
 
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If you're really experiencing the Perfect Storm, nothing you attempt to fix it will work. Moving a long master clip to another drive won't help. Moving your drive plugs and deck plug around won't help. Re-capturing the "trouble spot(s)" won't help-- the data remains the same-- it conflicts somehow in the sequence or pipeline. Trashing your prefs, POA caches and other settings won't help. This is a systemic disorder. So save time!
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 +
 
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'''From Apple's Final Cut Pro 6 User Manual''' -
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"Certain DV camcorders cannot be connected to a computer while a FireWire disk drive is connected simultaneously. In many cases, you can improve performance by installing a separate FireWire PCI card to connect your FireWire drive."
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 +
 
 +
As indicated, this doesn't always work either. If you're playing out to a FireWire deck (such as a Sony DSR-20, 25, 40 or 45, etc) turn off the deck connection (Command F12- Toggle External Video), and try to play the timeline strictly on your computer speakers and screen.
 +
 
 +
 
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If you confirm the audio is actually there, and playing normally, export the sequence (either reference or self-contained Final Cut Pro movie-- both work) and play it to your deck via Apple's [http://developer.apple.com/samplecode/SimpleVideoOut/index.html SimpleVideoOut] utility. It's a lean and mean play-out app used to demonstrate QuickTime playback using several protocols, including FireWire. In my non-engineering opinion, something in SVO works where something in Final Cut Pro's FireWire pipeline is munging data!
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It may save your day. Then think about moving your media drives to eSata.
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*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==I'm having sync problems==
 
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'''Q. My sound sync is fine if I just play the tape or watch my clips in QuickTime Player, but the sync is off by a few frames if I'm watching the clips in the FCP viewer or timeline.'''
+
----
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==I'm having sync problems==
'''From Jude Cotter''' <br>
'''From Jude Cotter''' <br>
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A. If you're playing back to an external monitor, you must also listen to the sound with an external playback device. If you're watching the image on the Viewer or Canvas, then you must listen to the sound on the computer's Built-In Audio option under Audio/Video Settings, or by turning View - External Video off (at which point Built-In Audio will kick in). If you're watching external video, for example FireWire from the computer to a deck to a monitor/TV, then you must monitor sound from the deck or the monitor/TV.  
+
 
 +
If you're playing back to an external monitor, you must also listen to the sound with an external playback device. If you're watching the image on the Viewer or Canvas, then you must listen to the sound on the computer's Built-In Audio option under Audio/Video Settings, or by turning View - External Video off (at which point Built-In Audio will kick in). If you're watching external video, for example FireWire from the computer to a deck to a monitor/TV, then you must monitor sound from the deck or the monitor/TV.  
 +
 
'''Other things that it could be:''' <br>
'''Other things that it could be:''' <br>
-
*Have you accidentally slipped the sync in the timeline? Check the original clip against the version on the timeline. You may see a small set of red numbers on the out of sync clips. This number is a guide to how far off sync you have moved. To fix this, right click or control-click an out-of-sync indicator to reveal a shortcut menu with several options.  
+
Have you accidentally slipped the sync in the timeline? Check the original clip against the version on the timeline. You may see a small set of red numbers on the out of sync clips. This number is a guide to how far off sync you have moved. To fix this, right click or control-click an out-of-sync indicator to reveal a shortcut menu with several options.  
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‘Move into Sync’ moves the selected track so that its In point syncs with that of the associated track. Make sure you have enough room on the timeline for the track to move into.
 
-
You can also just select the out of sync clip and type the number indicated in the red boxes. Make sure to add a minus if you need the clip to move backwards.  
+
‘Move into Sync’ moves the selected track so that its In point syncs with that of the associated track. Make sure you have enough room on the timeline for the track to move into. You can also just select the out of sync clip and type the number indicated in the red boxes. Make sure to add a minus if you need the clip to move backwards.  
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 +
More help/solutions can be found here : [http://support.apple.com/kb/TS1165 Dropped Frames: Causes and Solutions]
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More help/solutions can be found here:
 
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[http://support.apple.com/kb/TS1165 Dropped Frames: Causes and Solutions]
 
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==No audio from movie file (MPEG) after I import==
 
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'''Q. I don't get audio from a movie file I just imported into FCP. I can hear the audio if I play it in QuickTime Player, but there's no sound when I play the file in FCP. Why?'''
+
----
 +
 
 +
==No audio from movie file (MPEG) after I import==
'''From Jude Cotter''' <br>
'''From Jude Cotter''' <br>
-
A. MPEG-1 and some other compressed codecs use ‘muxed’ or ‘multiplexed’ audio, which means that the audio is mixed in with the video. FCP does not like this. <br>
+
MPEG-1 and some other compressed codecs use ‘muxed’ or ‘multiplexed’ audio, which means that the audio is mixed in with the video. FCP does not like this. <br>
-
To check for muxing, open the clip in QuickTime Player and press APPLE-J. Check the Sound Track. If you see the words "Muxed Track", the clip needs to be 'demuxed' before it can be used for editing.<br>
+
 
-
+
 
-
You can do this with [http://www.apple.com/downloads/macosx/video/mpegstreamclip.html MPEGStreamclip]  
+
To check for muxing, open the clip in QuickTime Player and press APPLE-J. Check the Sound Track. If you see the words "Muxed Track", the clip needs to be 'demuxed' before it can be used for editing. You can do this with [http://www.apple.com/downloads/macosx/video/mpegstreamclip.html MPEGStreamclip]  
 +
 
'''Other things that it could be'''<br>  
'''Other things that it could be'''<br>  
*If you have external speakers, check that these are turned on and set up correctly. Make sure your mixer, if any, is on and that everything is securely connected. <br>
*If you have external speakers, check that these are turned on and set up correctly. Make sure your mixer, if any, is on and that everything is securely connected. <br>
*Try restarting FCP. <br>
*Try restarting FCP. <br>
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*If all else fails, try trashing your preferences to restore the factory settings. Instructions on how to do this can be found here.<br>
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*If all else fails, try trashing your preferences to restore the factory settings. Instructions on how to do this can be found here : [http://www.lafcpug.org/Tutorials/basic_trash_prefs5.html How to trash your preferences], or you can use [http://www.digitalrebellion.com/pref_man.htm Preference Manager]  which will restore user-defined settings.
-
[http://www.lafcpug.org/Tutorials/basic_trash_prefs5.html How to trash your preferences]
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-
Or you can use [http://www.digitalrebellion.com/pref_man.htm Preference Manager] a highly recommended and free utility from Digital Rebellion.
 
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
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==How can I get rid of background noise?==
 
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'''How can I get rid of background noise or hiss?'''
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----
 +
==How can I get rid of background noise?==
'''From Jim Perry''' <br>
'''From Jim Perry''' <br>
 +
The best way is to not record it in the first place! Get the mic close by using a lavaliere or a shotgun mounted on a boom-pole positioned right above the talent by an alert boom operator. Turn off the heat or AC and use sound-deadening materials to block noise and sound reflection. <br>
The best way is to not record it in the first place! Get the mic close by using a lavaliere or a shotgun mounted on a boom-pole positioned right above the talent by an alert boom operator. Turn off the heat or AC and use sound-deadening materials to block noise and sound reflection. <br>
-
If it's too late for that, try these techniques (using good speakers or headphones): <br>
 
-
Use the graphic equalizer audio filter in FCP to attenuate frequencies outside the voice range (below 100hz and above around 5000hz).<br>
 
-
Use the Expander/Noise Gate audio filter in FCP to reduce the volume of the quiet sections of your audio. This makes the presence of noise less noticeable, although if overdone it can sound like the noise is pumping up and down.
 
-
Use a commercial noise reduction product like [http://www.bias-inc.com/products/soundSoap2/ Bias SoundSoap] These products apply a sophisticated analysis of the noise, then reduce it by using the above techniques along with more esoteric approaches such as frequency cancellation.  
+
If it's too late for that, try these techniques (using good speakers or headphones): <br>
 +
* Use the graphic equalizer audio filter in FCP to attenuate frequencies outside the voice range (below 100hz and above around 5000hz).<br>
 +
* Use the Expander/Noise Gate audio filter in FCP to reduce the volume of the quiet sections of your audio. This makes the presence of noise less noticeable, although if overdone it can sound like the noise is pumping up and down.
 +
* Use a commercial noise reduction product like [http://www.bias-inc.com/products/soundSoap2/ Bias SoundSoap] These products apply a sophisticated analysis of the noise, then reduce it by using the above techniques along with more esoteric approaches such as frequency cancellation.
 +
* Add in some bed-level music, or even some room ambience sound, to mask the noise.  
-
Add in some bed-level music, or even some room ambience sound, to mask the noise.
 
-
Audio post-production is an art and science unto itself, so don't expect to win an Oscar with the audio tools available within FCP. For further information, see:  
+
Audio post-production is an art and science unto itself, so don't expect to win an Oscar with the audio tools available within FCP. For further information, see: [http://www.bias-inc.com/products/soundSoap2/ SoundSoap], [http://www.apple.com/support/soundtrackpro/ Soundtrack Pro] and [http://www.kenstone.net/fcp_homepage/audio_essentials_fcp_4.html Optimizing Audio in FCP 4]
-
*[http://www.bias-inc.com/products/soundSoap2/ SoundSoap]
 
-
*[http://www.apple.com/support/soundtrackpro/ Soundtrack Pro]
+
For those thinking of going down the Soundtrack Pro path here's '''Wayne Grazin's''' Soundtrack Pro noise reduction workflow :
-
*[http://www.kenstone.net/fcp_homepage/audio_essentials_fcp_4.html Optimizing Audio in FCP 4]
 
-
 
-
For those thinking of going down the Soundtrack Pro path - there used to be an excellent video tutorial at Apple.com, but it seems to have disappeared. Instead, here's '''Wayne Grazin's''' Soundtrack Pro noise reduction workflow.
 
'''Noise minimizing in Soundtrack is a breeze.'''  
'''Noise minimizing in Soundtrack is a breeze.'''  
-
*1. Open your movie with soundtrack pro
+
* Open your movie with Soundtrack Pro.
-
*2. Locate and highlight a section of the clip that ONLY has the noise  
+
* Locate and highlight a section of the clip that ONLY has the noise.
-
*3. Under PROCESS, pull down to SET NOISE PRINT  
+
* Under PROCESS, pull down to SET NOISE PRINT.
-
*4. FILE > SELECT ALL (not sure if this is required, but i find it easier to judge the results)  
+
* FILE > SELECT ALL (not sure if this is required, but i find it easier to judge the results)  
-
*5. Hit the spacebar to play the sound  
+
* Hit the spacebar to play the sound.
-
*6. Under PROCESS, pull down to REDUCE NOISE... and play with the values until you like what you hear. i generally find it sufficient to just adjust the top "noise threshold" slider.  
+
* Under PROCESS, pull down to REDUCE NOISE... and play with the values until you like what you hear. i generally find it sufficient to just adjust the top "noise threshold" slider.  
-
*7. Hit APPLY when you like what you hear  
+
* Hit APPLY when you like what you hear.
 +
 
Keep in mind that although this is an exceptionally good noice reducer for the money - and it can work miracles with moderately bad audio, there is only so much it can do without negatively effecting the desired sound as well.
Keep in mind that although this is an exceptionally good noice reducer for the money - and it can work miracles with moderately bad audio, there is only so much it can do without negatively effecting the desired sound as well.
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
-
==Boosting audio levels==
 
-
'''Q. How do I make my audio levels higher?'''
+
----
 +
 
 +
==Boosting audio levels==
'''From Jude Cotter'''  
'''From Jude Cotter'''  
Line 217: Line 283:
At the bottom left of your timeline there is a small button that looks like a mountain range. This is the 'Toggle Clip Overlays' button. Click this to turn it on. You should now see a pink line running through the middle of all of your audio tracks on the timeline. With your arrow tool selected, you can grab this line and shift it up and down to adjust your sound levels.  
At the bottom left of your timeline there is a small button that looks like a mountain range. This is the 'Toggle Clip Overlays' button. Click this to turn it on. You should now see a pink line running through the middle of all of your audio tracks on the timeline. With your arrow tool selected, you can grab this line and shift it up and down to adjust your sound levels.  
-
You can also see and adjust your levels in the Viewer by double clicking your audio clip to load it into the viewer. Here you can make adjustments either in the same way as you did on the timeline, or numerically.
 
-
There are also menu options and keyboard shortcuts for adjusting the levels. Look under Modify > Levels and Modify > Audio.  
+
You can also see and adjust your levels in the Viewer by double clicking your audio clip to load it into the viewer. Here you can make adjustments either in the same way as you did on the timeline, or numerically. There are also menu options and keyboard shortcuts for adjusting the levels. Look under Modify > Levels and Modify > Audio.  
 +
 
On top of all this, there is an Audio Mixer in FCP that you can access via Tools > Audio Mixer, or by selecting Window > Arrange > Audio Mixing.  
On top of all this, there is an Audio Mixer in FCP that you can access via Tools > Audio Mixer, or by selecting Window > Arrange > Audio Mixing.  
 +
If, after you have raised these levels to their limits, the sound is still too low, there are a couple of things you can do.  
If, after you have raised these levels to their limits, the sound is still too low, there are a couple of things you can do.  
-
One simple method is to duplicate the clip and double it up on another audio line, so that you have two, or four or more lines of the exact same clip running at the same time.
 
-
To do this, select the clip you need, hold option and shift, and drag the clip up or down into an empty space on your timeline. Holding option causes the clip to become duplicated, and holding shift keeps the audio in line (and therefore in sync) with the clip it has been duplicated from.  
+
One simple method is to duplicate the clip and double it up on another audio line, so that you have two, or four or more lines of the exact same clip running at the same time. To do this, select the clip you need, hold option and shift, and drag the clip up or down into an empty space on your timeline. Holding option causes the clip to become duplicated, and holding shift keeps the audio in line (and therefore in sync) with the clip it has been duplicated from. This is endlessly repeatable, so you could, given nesting, have an infinite number of duplicates of your audio clip.  
-
This is endlessly repeatable, so you could, given nesting, have an infinite number of duplicates of your audio clip.
 
-
For users who are more proficient with sound and want more scope to manipulate their audio, you may want to explore the excellent SoundTrack Pro that comes with FCP Studio.  
+
For users who are more proficient with sound and want more scope to manipulate their audio, you may want to explore '''SoundTrack Pro''', which comes with FCP Studio.  
 +
 
Also:  
Also:  
Line 238: Line 304:
Use Effects - Audio Filters - Apple - AUDynamicsProcessor. The Gain option will allow you to add up to 40dB of boost on top of the 12dB provided within the clip. If 52dB of gain can't make your audio high enough, then your original audio is almost certainly unusable.
Use Effects - Audio Filters - Apple - AUDynamicsProcessor. The Gain option will allow you to add up to 40dB of boost on top of the 12dB provided within the clip. If 52dB of gain can't make your audio high enough, then your original audio is almost certainly unusable.
 +
 +
 +
'''From Strypes'''
 +
 +
In FCP 6, a Gain option has been added. It's in Effects - Audio Filters - Final Cut Pro - Gain.
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
 +
 +
 +
----
==Where can I find music to use in my projects?==
==Where can I find music to use in my projects?==
-
'''Q. Where can I find production music to use in my FCP projects?'''
+
'''From Jude Cotter'''
 +
 
 +
Here is a starter list of music that you can access on the internet. It is not necessarily an endorsement of the companies listed.
 +
 
-
Here is a starter list of music that you can access on the internet.  
+
*[http://www.audiolicence.net Audio Network PLC]<br>
 +
*[http://www.5alarmmusic.com 5 Alarm Music]<br>
 +
*[http://firstcom.com/ FirstCom Music] <br>
 +
*[http://www.twistedtracks.com Twisted Tracks]<br>
 +
*[http://www.shockwave-sound.com/ Shockwave-Sound]<br>
 +
*[http://www.royaltyfreemusic.com/ RoyaltyFreeMusic]<br>
 +
*[http://www.royalty-free.tv/ Royalty-Free TV]<br>
 +
*[http://musicbakery.com/ The Music Bakery]<br>
 +
*[http://uniquetracks.com/ Unique Tracks]<br>
 +
*[http://www.extrememusic.com/ Extreme Music]<br>
 +
*[http://www.soundrangers.com/ SoundRangers]<br>
 +
*[http://www.iamusic.com/ IAMusic]<br>
 +
*[http://www.sounddogs.com/ SoundDogs]<br>
 +
*[http://grooveaddicts.com/ Groove Addicts]<br>
-
*http://www.audiolicence.net/<br>
 
-
*http://www.5alarmmusic.com/<br>
 
-
*http://firstcom.com/launchpage/FirstCom/<br>
 
-
*http://www.twistedtracks.com/<br>
 
-
*http://www.shockwave-sound.com/<br>
 
-
*http://www.royaltyfreemusic.com/<br>
 
-
*http://www.royalty-free.tv/<br>
 
-
*http://musicbakery.com/<br>
 
-
*http://freeplay.com/ <br>
 
-
*http://uniquetracks.com/<br>
 
-
*http://www.extrememusic.com/<br>
 
-
*http://www.soundrangers.com/<br>
 
-
*http://www.iamusic.com/<br>
 
-
*http://www.sounddogs.com/<br>
 
-
*http://grooveaddicts.com/<br>
 
-
In most cases the costs depend on what your project is and where is will be seen. <br>
+
In most cases the costs depend on what your project is and where is will be seen. For more information about performance rights in your country, check here : [http://www.royalty-free.tv/rftv/performance_rights.htm Performance Rights Worldwide]
-
For more information about performance rights in your country, check here:<br>
+
-
http://www.royalty-free.tv/rftv/performance_rights.htm
+
For more music download options, google 'production music' or 'buyout music'.
For more music download options, google 'production music' or 'buyout music'.
 +
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
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*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
-
==How to combat mysterious audio dropouts==
 
-
'''From Loren Miller'''
+
----
-
Q: When I play back a properly captured and edited DV 48K timeline or Print to Video via Firewire, while utilizing FireWire drives going to a FireWire deck, I sometimes encounter unrepairable audio dropout-- usually at a consistent point in the timeline-- yet I see waveforms, and audio signal registers on the meters!!
+
==Understanding Voice Processing==
-
A: You may be encountering a FireWire "perfect storm"-- a brief and utterly annoying conflict between DV from your drives and DV signal from/to the deck. I've experienced it on a Dual 800 G4 with 1.5 GB RAM, OSX 10.4.8, FCP 5.1.2, QuickTime 7.1.5 with a Sony DSR-40 attached. Your milage may vary with newer machines and so far as I know, it's only a DV issue.
+
'''From Strypes''' <br>
-
If you're really experiencing the Perfect Storm, nothing you attempt to fix it will work. Moving a long master clip to another drive won't help. Moving your drive plugs and deck plug around won't help. Re-capturing the "trouble spot(s)" won't help-- the data remains the same-- it conflicts somehow in the sequence or pipeline. Trashing your prefs, POA caches and other settings won't help. This is a systemic disorder. So save time!
+
We usually hear sounds as a complex sonic envelope, which largely consists of fundamental frequencies, a series of harmonics, and additional reflected sounds. Depending on the acoustics of the room, some frequencies are more easily absorbed or lost into the environment, the further we are from the source. Sound perspective of a voice in a large room heard from a distance, could include a reduction of high frequencies, a higher amount of reverb, and a softer mix of the person's direct sound.
-
From Apple's Final Cut Pro 6 User Manual --
 
-
"Certain DV camcorders cannot be connected to a computer while a FireWire disk
+
To equalize a voice, it is important to understand what frequency ranges constitute the different components of a voice. Fundamental frequencies of a voices starts at around 85Hz for bassy male voices and an octave higher (around 200Hz) for women. Speaking ranges are generally between 150-500Hz, nasal frequencies around 2kHz, presence around 5kHz, sibilence 8kHz to 12kHz. Crispness is added above 16kHz. Equalizer treatments differ on a case by case basis, as it relies heavily on what the source material is, how the voice was captured, etc.  
-
drive is connected simultaneously. In many cases, you can improve performance by
+
-
installing a separate FireWire PCI card to connect your FireWire drive."
+
-
As indicated, this doesn't always work either. If you're playing out to a FireWire deck (such as a Sony DSR-20, 25, 40 or 45, etc) turn off the deck connection (Command F12- Toggle External Video), and try to play the timeline strictly on your computer speakers and screen.
 
-
If you confirm the audio is actually there, and playing normally, export the sequence (either reference or self-contained Final Cut Pro movie-- both work) and play it to your deck via Apple's [http://developer.apple.com/samplecode/SimpleVideoOut/index.html SimpleVideoOut] utility. It's a lean and mean play-out app used to demonstrate QuickTime playback using several protocols, including FireWire. In my non-engineering opinion, something in SVO works where something in Final Cut Pro's FireWire pipeline is munging data!
+
A general EQ treatment of a close mic-ed interview (lapel mics strapped on a chest) would include cutting the low frequencies- a low shelving EQ below 100Hz, a low EQ cut centered around 200Hz to 300Hz to remove proximity effect. As well as a slight boost at the nasal range centered around 2kHz to improve clarity. And if situations allow, a boost around 5-6khz to help reshape the sound slightly.
 +
 
 +
 
 +
For location recordings, occasionally line rate hums from on location broadcast monitors may be captured. The high pitched sound from the monitors are caused by line rates which can be eliminated by a sharp parametric EQ cut at 15.734kHz for NTSC (525 lines x 29.97fps) and 15.625kHz for PAL (625 lines x 25fps).
 +
 
 +
 
 +
Additional audio treatment on vocals also include Compressors to limit the dynamic range of the voice; Multiband Compressors and Limiters which are usually used in mastering; Reverb for sonic perspective; Noise Gates, Expanders and De-Noisers to reduce noise.
 +
 
 +
 
 +
For more information, SoundOnSound has great resources to read up on.
 +
 
 +
*[http://www.soundonsound.com/ Sound On Sound ]<br>
-
It may save your day.
 
-
Then think about moving your media drives to eSata.
 
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
 +
 +
 +
 +
----
 +
 +
==Pans in Final Cut Pro==
 +
 +
'''From Strypes''' <br>
 +
 +
A unique nonmenclature adopted by Apple. On Stereo linked clips, "-1" refers to a full stereo spread on stereo linked tracks with the first track panned extreme left and the second track panned extreme right; "0" refers to both tracks being centred (also known as a "Mono" setting); "1" inverses the stereo fields, with the first track panned extreme right and the second track panned extreme left.
 +
 +
On Mono clips, "-1" pans the clip onto the left speaker, "0" centers the clip on the stereo spectrum, "1" pans the clip onto the right speaker.<br>
 +
 +
 +
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
 +
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
 +
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
 +
 +
 +
 +
----
 +
 +
==Exporting OMF==
 +
 +
'''From Strypes''' <br>
 +
 +
OMF files are limited to 2 gigs, so break them up if the file size exceeds 2 gigs.
 +
 +
Also, Apple has a document you need to read
 +
*[http://support.apple.com/kb/HT2861 Limitations in exported OMF files ]<br>
 +
 +
 +
 +
*[http://www.lafcpug.org/faqwiki/index.php/LAFCPUG:_Audio_FAQs Back to Audio FAQs Contents]<br>
 +
*[http://www.lafcpug.org/faqwiki/index.php/Main_Page Back to Index of FAQs]<br>
 +
*[http://www.lafcpug.org/ Back to lafcpug.org]<br>
 +
 +
 +
 +
----

Latest revision as of 19:40, 20 September 2010

LAFCPUG LOGO
Audio FAQs


Contents

How do I capture four (or more) tracks of audio at once?

From Michael Horton

Assuming you are capturing via Firewire,

  • Go to Audio Video Settings> Capture Presets
  • Click Edit

From the QuickTime Audio Settings > Input, you can choose to :

  • Capture the first two channels
  • Capture the second two channels
  • Capture mix of four channels

Mixed you can do in one pass and you still wind up with two audio tracks mixed down.

Two pass you will have all four channels on separate tracks, but you would capture the first two normally, then change it to the second two channels.


Another way from Martin Baker:

Up to 24 channel audio capture is supported as of FCP 5. Most capture cards support up to 8 channels of embedded audio through SDI (though Kona 3 offers up to 16 channels of embedded). I'm not aware of any capture cards which offer more than 8 AES or analogue inputs.


So depending on how many channels you want to capture, the other possibility is to use a separate audio interface such as MOTU or RME. If the interface has Core Audio drivers available then it should appear as a device in FCP's Capture Preset Editor. There may be A/V sync issues with this method although if you can genlock the audio interface then I would imagine it would work fine.


I doubt there is anyone who has ever tried this but in theory it would work.




I hear popping & clicking sounds

From Jude Cotter

You will hear these sounds if there is a mismatch between the clip audio format and the sequence audio format. Most commonly this happens when attempting to use MP3s. The best thing to do is to convert the files to 48khz AIFFs, and import these to work with in FCP. You can do this either in iTunes or QuickTime.


  • In iTunes go to iTunes > Preferences > Advanced > and select the ‘Importing’ tab.
  • Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’.
  • Find your tracks in the iTunes Library and select ‘Convert’ from the ‘Advanced’ menu.

This option is best if you need to batch convert a lot of songs.

or

  • In QuickTime, open the file and choose File > Export.
  • Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’.
  • Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.


Other things that could help:

  • Before you output your sequence to a movie file or to tape, you must perform an Audio Mixdown. This does not mix all your audio tracks to two tracks; it merely serves as an audio render for the entire timeline - it creates a single preview file that is less stressful for the computer to play. You can find this in FCP under Render > Only > Mixdown.




Imported songs from a CD

From Jude Cotter

If you imported some songs from a CD and it worked at first, but now the files are missing and won't play, it's probably because FCP (on OSX) does not automatically create a file on your hard drive during import. Instead, it makes a "dependent" or "reference" clip to the CD.


This means that once you eject the CD, FCP no longer has access to the audio file. To ensure that you always have access to the file for use in FCP, you must convert any CD tracks to AIFFs and store them in your computer before importing them into FCP.


To do this:

  • In iTunes go to iTunes > Preferences > Advanced > select the ‘Importing’ tab.
  • Then set ‘Import Using’ to ‘AIFF Encoder’, ‘Setting’ to ‘Custom’, ‘Sample Rate’ to 48.000kHz, ‘Sample Size’ to ‘16 bit’ and ‘Channels’ to ‘Stereo’.
  • Find your tracks on the CD and select ‘Convert’ from the ‘Advanced’ menu.

or

  • In QuickTime, open the file and choose File > Export.
  • Change the ‘Export’ setting at the bottom of the window to ‘Sound to AIFF’.
  • Click on ‘Options’ and check that the settings are correct. Then save to the location of your choice.


Then import the files you have created into FCP.


Other things that it could be:

  • If you did all this before importing the files and they‘ve still gone missing, it could be that the name of the files has been changed on the hard drive, so that FCP no longer recognises them as the correct files. Either change the names of the files back to what they were, or reconnect them in FCP by deselecting ‘Matched name only’ in the reconnect dialogue box.




Why do I hear beeping?

From Jude Cotter

The beeping noise is the audio render alert. It means that you need to render your audio. A normal render should do this, as long as you have ‘Audio’ checked under Sequence > ‘Render Selection’ and/or ‘Render All’.


Also, from Nick Meyers
Increase your Real Time Audio Mixing track allocation in User Preferences to perhaps 16 tracks rather than the default 8.




Some sections of my audio are missing or sputtering

From Jude Cotter
Probably, your computer has reached the limit of what it is able to display in real time. You may find that your video also starts to splutter after a while. What you need to do is to reduce the pressure on the system by doing an 'Audio Mixdown'. This creates a single stereo preview file for FCP to play when you watch your timeline. This is not the same as an audio render.


Doing this does not actually mix all your audio together - all your audio is still separated exactly as you have designed it to be - there is just a single extra file that represents what audio decisions you have made. If you change anything in the audio, you will need to do the Audio mixdown again. Fortunately, this is quite quick.


To do an audio mixdown, go to Render > Only > Audio Mixdown.


If the Audio mixdown starts to become too tedious, you need to reduce the pressure on your system further (or get more RAM, a bigger computer etc). Try exporting sections of your work that are locked-off to self contained Quicktime movies and re-importing them to use in place of the more complicated parts of your timeline.


Other things that it could be:

  • Your audio is actually missing. Check your original files and tapes.
  • You have accidentally turned off or deleted a part of your audio. Check that everything appears normal on the timeline.


Also


From Loren Miller

Sometimes when you play back a properly captured and edited DV 48K timeline or Print to Video via Firewire, while utilizing FireWire drives going to a FireWire deck, you can encounter an unrepairable audio dropout - usually at a consistent point in the timeline - even though you can see waveforms, and audio signal registers on the meters!!


In these cases, you may be encountering a FireWire "perfect storm"-- a brief and utterly annoying conflict between DV from your drives and DV signal from/to the deck. I've experienced it on a Dual 800 G4 with 1.5 GB RAM, OSX 10.4.8, FCP 5.1.2, QuickTime 7.1.5 with a Sony DSR-40 attached. Your milage may vary with newer machines and so far as I know, it's only a DV issue.


If you're really experiencing the Perfect Storm, nothing you attempt to fix it will work. Moving a long master clip to another drive won't help. Moving your drive plugs and deck plug around won't help. Re-capturing the "trouble spot(s)" won't help-- the data remains the same-- it conflicts somehow in the sequence or pipeline. Trashing your prefs, POA caches and other settings won't help. This is a systemic disorder. So save time!


From Apple's Final Cut Pro 6 User Manual -

"Certain DV camcorders cannot be connected to a computer while a FireWire disk drive is connected simultaneously. In many cases, you can improve performance by installing a separate FireWire PCI card to connect your FireWire drive."


As indicated, this doesn't always work either. If you're playing out to a FireWire deck (such as a Sony DSR-20, 25, 40 or 45, etc) turn off the deck connection (Command F12- Toggle External Video), and try to play the timeline strictly on your computer speakers and screen.


If you confirm the audio is actually there, and playing normally, export the sequence (either reference or self-contained Final Cut Pro movie-- both work) and play it to your deck via Apple's SimpleVideoOut utility. It's a lean and mean play-out app used to demonstrate QuickTime playback using several protocols, including FireWire. In my non-engineering opinion, something in SVO works where something in Final Cut Pro's FireWire pipeline is munging data!


It may save your day. Then think about moving your media drives to eSata.




I'm having sync problems

From Jude Cotter

If you're playing back to an external monitor, you must also listen to the sound with an external playback device. If you're watching the image on the Viewer or Canvas, then you must listen to the sound on the computer's Built-In Audio option under Audio/Video Settings, or by turning View - External Video off (at which point Built-In Audio will kick in). If you're watching external video, for example FireWire from the computer to a deck to a monitor/TV, then you must monitor sound from the deck or the monitor/TV.


Other things that it could be:
Have you accidentally slipped the sync in the timeline? Check the original clip against the version on the timeline. You may see a small set of red numbers on the out of sync clips. This number is a guide to how far off sync you have moved. To fix this, right click or control-click an out-of-sync indicator to reveal a shortcut menu with several options.


‘Move into Sync’ moves the selected track so that its In point syncs with that of the associated track. Make sure you have enough room on the timeline for the track to move into. You can also just select the out of sync clip and type the number indicated in the red boxes. Make sure to add a minus if you need the clip to move backwards.


More help/solutions can be found here : Dropped Frames: Causes and Solutions




No audio from movie file (MPEG) after I import

From Jude Cotter
MPEG-1 and some other compressed codecs use ‘muxed’ or ‘multiplexed’ audio, which means that the audio is mixed in with the video. FCP does not like this.


To check for muxing, open the clip in QuickTime Player and press APPLE-J. Check the Sound Track. If you see the words "Muxed Track", the clip needs to be 'demuxed' before it can be used for editing. You can do this with MPEGStreamclip


Other things that it could be

  • If you have external speakers, check that these are turned on and set up correctly. Make sure your mixer, if any, is on and that everything is securely connected.
  • Try restarting FCP.
  • If all else fails, try trashing your preferences to restore the factory settings. Instructions on how to do this can be found here : How to trash your preferences, or you can use Preference Manager which will restore user-defined settings.




How can I get rid of background noise?

From Jim Perry

The best way is to not record it in the first place! Get the mic close by using a lavaliere or a shotgun mounted on a boom-pole positioned right above the talent by an alert boom operator. Turn off the heat or AC and use sound-deadening materials to block noise and sound reflection.


If it's too late for that, try these techniques (using good speakers or headphones):

  • Use the graphic equalizer audio filter in FCP to attenuate frequencies outside the voice range (below 100hz and above around 5000hz).
  • Use the Expander/Noise Gate audio filter in FCP to reduce the volume of the quiet sections of your audio. This makes the presence of noise less noticeable, although if overdone it can sound like the noise is pumping up and down.
  • Use a commercial noise reduction product like Bias SoundSoap These products apply a sophisticated analysis of the noise, then reduce it by using the above techniques along with more esoteric approaches such as frequency cancellation.
  • Add in some bed-level music, or even some room ambience sound, to mask the noise.


Audio post-production is an art and science unto itself, so don't expect to win an Oscar with the audio tools available within FCP. For further information, see: SoundSoap, Soundtrack Pro and Optimizing Audio in FCP 4


For those thinking of going down the Soundtrack Pro path here's Wayne Grazin's Soundtrack Pro noise reduction workflow :


Noise minimizing in Soundtrack is a breeze.

  • Open your movie with Soundtrack Pro.
  • Locate and highlight a section of the clip that ONLY has the noise.
  • Under PROCESS, pull down to SET NOISE PRINT.
  • FILE > SELECT ALL (not sure if this is required, but i find it easier to judge the results)
  • Hit the spacebar to play the sound.
  • Under PROCESS, pull down to REDUCE NOISE... and play with the values until you like what you hear. i generally find it sufficient to just adjust the top "noise threshold" slider.
  • Hit APPLY when you like what you hear.


Keep in mind that although this is an exceptionally good noice reducer for the money - and it can work miracles with moderately bad audio, there is only so much it can do without negatively effecting the desired sound as well.




Boosting audio levels

From Jude Cotter

At the bottom left of your timeline there is a small button that looks like a mountain range. This is the 'Toggle Clip Overlays' button. Click this to turn it on. You should now see a pink line running through the middle of all of your audio tracks on the timeline. With your arrow tool selected, you can grab this line and shift it up and down to adjust your sound levels.


You can also see and adjust your levels in the Viewer by double clicking your audio clip to load it into the viewer. Here you can make adjustments either in the same way as you did on the timeline, or numerically. There are also menu options and keyboard shortcuts for adjusting the levels. Look under Modify > Levels and Modify > Audio.


On top of all this, there is an Audio Mixer in FCP that you can access via Tools > Audio Mixer, or by selecting Window > Arrange > Audio Mixing.


If, after you have raised these levels to their limits, the sound is still too low, there are a couple of things you can do.


One simple method is to duplicate the clip and double it up on another audio line, so that you have two, or four or more lines of the exact same clip running at the same time. To do this, select the clip you need, hold option and shift, and drag the clip up or down into an empty space on your timeline. Holding option causes the clip to become duplicated, and holding shift keeps the audio in line (and therefore in sync) with the clip it has been duplicated from. This is endlessly repeatable, so you could, given nesting, have an infinite number of duplicates of your audio clip.


For users who are more proficient with sound and want more scope to manipulate their audio, you may want to explore SoundTrack Pro, which comes with FCP Studio.


Also:

From Derek Mok

Use Effects - Audio Filters - Apple - AUDynamicsProcessor. The Gain option will allow you to add up to 40dB of boost on top of the 12dB provided within the clip. If 52dB of gain can't make your audio high enough, then your original audio is almost certainly unusable.


From Strypes

In FCP 6, a Gain option has been added. It's in Effects - Audio Filters - Final Cut Pro - Gain.




Where can I find music to use in my projects?

From Jude Cotter

Here is a starter list of music that you can access on the internet. It is not necessarily an endorsement of the companies listed.



In most cases the costs depend on what your project is and where is will be seen. For more information about performance rights in your country, check here : Performance Rights Worldwide

For more music download options, google 'production music' or 'buyout music'.




Understanding Voice Processing

From Strypes

We usually hear sounds as a complex sonic envelope, which largely consists of fundamental frequencies, a series of harmonics, and additional reflected sounds. Depending on the acoustics of the room, some frequencies are more easily absorbed or lost into the environment, the further we are from the source. Sound perspective of a voice in a large room heard from a distance, could include a reduction of high frequencies, a higher amount of reverb, and a softer mix of the person's direct sound.


To equalize a voice, it is important to understand what frequency ranges constitute the different components of a voice. Fundamental frequencies of a voices starts at around 85Hz for bassy male voices and an octave higher (around 200Hz) for women. Speaking ranges are generally between 150-500Hz, nasal frequencies around 2kHz, presence around 5kHz, sibilence 8kHz to 12kHz. Crispness is added above 16kHz. Equalizer treatments differ on a case by case basis, as it relies heavily on what the source material is, how the voice was captured, etc.


A general EQ treatment of a close mic-ed interview (lapel mics strapped on a chest) would include cutting the low frequencies- a low shelving EQ below 100Hz, a low EQ cut centered around 200Hz to 300Hz to remove proximity effect. As well as a slight boost at the nasal range centered around 2kHz to improve clarity. And if situations allow, a boost around 5-6khz to help reshape the sound slightly.


For location recordings, occasionally line rate hums from on location broadcast monitors may be captured. The high pitched sound from the monitors are caused by line rates which can be eliminated by a sharp parametric EQ cut at 15.734kHz for NTSC (525 lines x 29.97fps) and 15.625kHz for PAL (625 lines x 25fps).


Additional audio treatment on vocals also include Compressors to limit the dynamic range of the voice; Multiband Compressors and Limiters which are usually used in mastering; Reverb for sonic perspective; Noise Gates, Expanders and De-Noisers to reduce noise.


For more information, SoundOnSound has great resources to read up on.




Pans in Final Cut Pro

From Strypes

A unique nonmenclature adopted by Apple. On Stereo linked clips, "-1" refers to a full stereo spread on stereo linked tracks with the first track panned extreme left and the second track panned extreme right; "0" refers to both tracks being centred (also known as a "Mono" setting); "1" inverses the stereo fields, with the first track panned extreme right and the second track panned extreme left.

On Mono clips, "-1" pans the clip onto the left speaker, "0" centers the clip on the stereo spectrum, "1" pans the clip onto the right speaker.




Exporting OMF

From Strypes

OMF files are limited to 2 gigs, so break them up if the file size exceeds 2 gigs.

Also, Apple has a document you need to read




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